Der vierte Teil der Hearts of Iron Serie wurde auf der paradoxcon enthüllt Ich hab in HoI 4 Japan noch nicht gespielt, aber ich denke kesseln ist Nur mit deutscher Hilfe, wäre cool wenn jemand weitere Tipps geben könnte. Japan ist in HoI IV eine besondere und interessante Nation. Sie sind praktisch ein Inselstaat wie GB, aber ohne Kolonialreich und dessen. Selbst mit der Hilfe der gebalten Kraft der Achsenmächte(Außer Japan) kann ich die Russen nicht zurück drängen da er auch komischer weise.
Guide für Anfängerrealkempokarate.com › forum › hearts-of-ironfragen-tipps-tricks. Ich spiele HoI4 erst seit gut 3 Wochen. Habt ihr Tipps für mich was ich priorisieren sollte bei der Produktion bzw wieviele und welche Einheiten. Alles ist möglich in Hearts of Iron IV, wenn ihr euch die Zeit nehmt, die das Spiel verdient hat. Bei Japan oder wechselt ihr zu China?
Hearts Of Iron 4 Japan Tipps Organization VideoHoi4 Japan World Conquest Guide (Easy) Etoro Aktien is always advisable to create your own organization, but to help you I will introduce mine, which is the most used. This includes games and expansions. The brown ones are the extra picks if you want to go Fascist or Communist.
It is a pretty big bump, comes right after the civilian industry focus, and really expands your supply line.
Also, due to huge sizes for air regions don't bother using anything but tacs unless you have an airfield in the region.
Aug 10, Keep reading the strat for some people that can hold the northern line with 24 divisions, All my line can hold with 24 divisions near beijing is 2 month, after that chinese mass up around 70 divisions and run over my defensive line.
Yes I managed to hold with 50 division up north Menkugo and manchuria but it take like 2 years to make 2 decent invasions in the south, around , its just a matter of time before they yield but May 31, 30 Subdue the Warlords first, i.
Do not declare war on China until your forces are literally surrounding it from the surrounding ex-warlord land. Then draw 2 battleplans and enjoy the show.
AOW Captain 13 Badges. Oct 19, Visit site. My take on Japan is Get army xp either in Spain or by exercising and use it to adjust your inf.
Also, you should adjust your marine template Position about 30 divisions some garrison in Northern China to defend and take Beijing.
Build marines, regular inf and some horse cavalry div. Make sure you have at least 24 divisions in this second force.
That will take them out and cut off a large number of troops south of Beijing. Once the ConChi are gone and the pocketed Chi troops eliminated, the game is done.
Show hidden low quality content. Also help Siam when they decide to join you. But just keep track of your supplies, "Lack of supplies" is the worst penalty in this game that I've come across.
Quicksilver View Profile View Posts. It's worth trying to puppet them diplomatically if RNG is on your side and they chose to respond with accepting their fate.
The warlord to the south has resources worth conquering, just puppet the other warlords, or ignore them to keep your tension low.
After that, hit the dutch, occupy their rubber and start pumping out fighters and trucks. Also, invest in logistics support companies, siberia is depressing to supply.
Kadrush View Profile View Posts. Today i defeated china as japan using massive artillery firepower. Sohei View Profile View Posts.
Well what I have done is fight them back a bit and made a line of infantry on the Southern edge of Siberia all the way to the middle of Mongolia.
I timed my push to coincide with the warm season and I am now taking a pause and digging in for winter. I am not sitting idle though. I sent my best army South to attack the remaining warlords so I can give that land to my puppeted China.
This will give China even more manpower to help me out. I will keep a big chunk of Russia for myself. With the smaller countries taken care of I should be able to turn back North and West and march to Moscow without distraction.
Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area.
Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.
Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.
Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough.
Invading the colonies will likely involve a lot of naval invasions or paratrooper drops depending on personal preference as well maintaining naval superiority around the islands.
Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas.
This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.
In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies.
Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.
Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.
Given that India is very similar to China, possessing near-bottomless manpower but lacking in industry early on, the recommended approach for Japan would be a two-front invasion of India.
Specifically, one example would be a land invasion of eastern India through southwestern China and through Siam if said country has been puppeted alongside a simultaneous naval invasion of the island of Ceylon and from there to southern India.
Once again, Japan should preferably strike fast and strike hard in order to not give India any chance to mount an effective defense.
This time, however, it is possible that the player may run into British and other Allied troops which presents a challenge in itself as these troops will typically be better equipped which can make them harder to fight than the typical Indian division.
Though small and non-aligned, Iran's border with India is very short and very mountainous, making the invasion surprisingly tough but still a matter of weeks.
If not, you could blitz straight to Stalingrad or even Moscow while the bulk of Soviet forces are tied up in the West which will collapse when half the front is deployed to deal with your invasion.
You can end the war by Christmas. Capturing these territories will round out Japan's dominance of Oceania and will also remove the Allies' ability to effectively project power in the south Pacific.
Australia and New Zealand are comparable to most European minor nations, possessing good technology but limited manpower. Indeed, as early as Japan has: 25 units in Manchuria.
What it does to him already a good armada. Organization The organization of units and very important, if you do not know where your units are or you do not know the group to which you had assigned them, you will have trouble to continue.
It is always advisable to create your own organization, but to help you I will introduce mine, which is the most used. Naturally the Axis got crushed before had ended.
So now I'm alone. And China managed to unify itself and just joined the Allies. Where did I go wrong? Any suggestions on how to make a Navy Japan playthrough work?
Showing 1 - 15 of 17 comments. What you really want as Japan is to conquer China asap some shoudl be managable, sooner is better.
Creating good Navy comes naturaly anyway not that you need more than 2 good fleets with screen replenish and tons of submarines for controlling all routes If you want axis as faction win than do this major goals - take China and Soviet union asap, than land in UK and keep US as last one.
It took me until to build the army I needed to crush China. At the same time I had modest naval builds.