Durchstöbern und bewerten Sie von Spielern erstellte Guides für dieses Spiel. Oder erstellen Sie Ihren eigenen und teilen Sie Ihre Tipps mit der Community. Interaktive Guides und Lexikon - Legion TD 2 Android APK herunterladen und installieren. Verbessern Sie ihre Fähigkeiten mit Guides und erkunden Sie. Starting now, Legion TD 2 is on sale and featured on the front page of Steam. Weekend [Updated ] The Legion TD 2 Guide by LForward. The guide for.
Interaktive Guides und Lexikon - Legion TD 2Interaktive Guides und Lexikon - Legion TD 2 Android APK herunterladen und installieren. Verbessern Sie ihre Fähigkeiten mit Guides und erkunden Sie. Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Mit dieser App haben Sie die möglichkeit für das Spiel Legion TD 2 sogenannte Interactive Guides zu erstellen und von anderen Nutzern anzuschauen.
Legion Td 2 Guide Navigation menu VideoLegion TD 2- Mastermind-Roll for Beginner - Bonny Magnetic Accelerator. Mastermind If you play Mastermind, you start the game with 10 options and must select 6 fighters. Mercenaries hired during the build phase will Cs Go Waffen Skins Bekommen your opponent as soon as the battle phase begins. Deploy fighters towers to defend your lane against waves of enemies and hire mercenaries to attack your opponents. View mobile website. You need to time this right, because they will only go back to mid when they kill all creeps that are in range so you anti-stuck them when your wave is Rommè. Note: After this level i will only give names and numbers so this looks Triple Chance Kostenlos Spielen with maybe some short descriptions, because in late game it is not important what towers you have, it is your value that deals with levels. List of all units. Iraq Goals on Fri Jul Silversands, pm. Level 3 should bring you somewhere between and value depending on you expecting a send or not. With high HP pool and great attack speed he is one of the best units in early game. Of course, sometimes you get perfect focus and you beat boss level easily because Bet365 Magyar that. When you stack that and do some maths, you notice that you lose Huge amounts of gold, if you send non full income units. Important for midgame stages is that you should up as many Mutants as possible if you don't have any of the strong Tank Casino Gratis to help you. With his nice HP and attack speed he 3d Spiele Online be used in early game. Yggdrasil is basically great from all aspects in early and mid game, tanks good, deals good damage and has Sacred Blessing ability that heals up to 4 friendly towers and himself for 40 Pennette every 5 seconds.
Legion TD 2 is a strategy game played by two teams of two. Deploy fighters towers to defend your lane against waves of enemies and hire mercenaries to attack your opponents.
To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 25 minutes. At night, you deploy fighters to defend your lane.
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Enter up to characters to add a description to your widget:. I don't guarantee for you to hold Level 10 since it's always a matter of Placement, Boss Spawning, Number of Sends, so just too many influencing factors.
For Midgame it is important to know that Zeus are pretty much useless after 14, their main use is to add them as demon-killers behind big tanks or phantoms.
Revenants are not known for being one of the best yolo units in the game. Nevertheless they can be very useful on key levels.
First of they can challenge top yolos if you got the Egg Sack or Polar Bear for extra utility. Speaking of the Revenant as itself, they are strong on early Levels, expcept for 3 and 6 where u got the armor disadvantage, while they are pretty bad on 7 and 8.
Start with 2 upped Revenants and 2 small Ones if u don't have a tanky T2. Same Should hold Level 4 under normal circumstances, for Level 5 you should get over Value, if enemy sends a blood orc you can't do much about it since Revenants are not tanky at all.
For Level 6 over value is recommended. Don't try to hold anything on 7 or 8, you got 2 options here though. First one is you value up for 7,8 to need leak that hard so you get value to do good on 10 or you yolo a bit harder and try to manage getting about value for 9 so you get this bounty atleast.
Revenants are decent Level 10 but not more, if you want them to be more than that you need a good tankline which means lots of Ogre Bashers, Polar Bear or Magnataur or even some bigger units.
Otherwise your Revenants will die pretty quickly without dealing too much damage. Speaking of Midgame, Revenants will leak Level 12 unless you got really good value, also Revenants are often used to scare of an enemy send on They are one of the best units for this Level but they only clear the Wave pretty quick, when it comes down to killing a Behemoth or a Demon they are much slower and leak those even with decent value.
Komodos are an average yolo unit that has a decent early game. They are the slowest Level 1 Killer because of their Submerge Ability.
This ability will let them disappear for a short time, especially on Level 1 this causes the level to end much later than usual.
So if your team wants time, try komodos. For Level 4 I recommend 3 Komodos, since Komodos are 2Hitters here like many other units so they require some overbuild here.
If you don't have anything to add then 4 Komodos for Level 5 and 6 is the best way. Units you can add to Komodos are mostly Auras or overall good ranged units, I prefer the Young Witch Doctor because the komodo fights take pretty long so his aura is doing work.
Komodos are weak 10 and unfortunately not good at midgame either, the upgrade of the komodo isn't very good aswell, so just stay with the Komodos you got and reroll for anything midgame relevant.
Goblin Alchemist also known as Blaster is a durable holder unit that can perform good on Lvl 7 and Midgame Levels, such as 12,14, Big weakness is the Lvl 1 Send, without a lot of kinggold you miss your 2nd Alchemist and will need to improvise.
Most people would still risk this though. Another big weakness is that you need to save gold for a Blaster for Lvl 4 since Alchemists are really weak due to the Light Armor.
Adding another weakness to the list, if enemy team spotted your Blasters they might send a Furb on Lvl 5, which causes them to need 2 Hits for the Creeps.
For Level 7 there are several possibilties, you can either go for 3 Blasters, maybe even with some additions, which will hold pretty good or you go for only 2 Blasters and go for more ranged units behind, where you are able to invest more into Lumber research.
For Lvl 10 you need to evaluate if your other units are good for this Lvl or not. Blasters alone are not very good since they suck at clearing Mass.
If you reached midgame your units are finally useful again. Blasters are the best Lvl 14 Unit and they should not be underrated for 15 aswell.
Pandaren are a solid early unit that is pretty similar to how Komodo is played. As Komodo they are solid on first 6 Levels but fall off on later stages of the game.
They have great synergy with the Young Witch Doctor or the Overseer, but even without Auras you are good to go.
For Level 4 I like to get a 3rd Panda unless you got some aura already that makes you hold. Nightmares are one of the best early Yolo Units in my opinion.
Nightmares are reliable on the important levels and can hold certain levels even with low value. Level 2 is the first point where you can go different ways.
S: The best addition is 2 Landmines for Level 2, build them 3 full spots behind Nightmare and you easily hold versus a Level 2 Send.
The rest of the Nightmare Yolo is pretty obvious, get 2nd Nightmare Level 3, save some gold not much for Level 4 so you can get 3rd Nightmare Level 5, that's more than you need and you will be fine for Level 6 aswell.
Nightmare is not the best midgame unit but it could be worse. They perform good on 13 and 14, but for Levels like 15,17,20 you simply need something else.
Dwarven Engineer is one of the best Units of LegionTD caused by its outstanding early game and usage in midgame stages. It can be combined with many good units or Auras to make it even stronger in early- or midgame stages.
You can send for 1 Income Level 2 here, but that's optional, without sending you will only up 1 more Dwarven Engineer for 2, otherwise you add another T1.
Level 3 should bring you somewhere between and value depending on you expecting a send or not. Replies: 0 Views: 1, Crowley May 22, Builds for new players - Elemental A.
Crowley , May 13, Replies: 2 Views: 1, Crowley May 19, Builds for new players - Shrine [Staff Answer] A. Crowley , May 17, Replies: 1 Views: 2, Jules May 18, Builds for new players - Nomad A.
Crowley , May 15, Crowley May 15, A good default strategy. Pick fighters that are inexpensive, strong waves , and allow you to push workers efficiently.
Pick at least one fighter that costs gold, ideally two. Pick for the long run Select 6 fighters that you plan to keep throughout most of the game.
Reroll in case of emergency. Good if you have a strong late game synergy and a clear path to late game. Pick a well-rounded comp that allows you to push workers efficiently.
Pick at least one fighter that costs gold. Look for a strong synergy between two fighters or with a legion spell.
Diversify gold costs. Diversity attack and defense types. Building too much of one type creates obvious weaknesses in your build that can be exploited by your opponents.
Be conscious about whether you want to prepare for the current wave or a future wave. Positioning Position tanky fighters in the front and high-damage fighters in the back.
Build a healthy mix of tanks and damage. Distribute how much each fighter tanks, roughly in proportion to how tanky each fighter is.
Doing so maximizes the time your fighters are alive and dealing damage.